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UST · Bengaluru, Karnataka, India

3D Modeler

full timePosted today
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unityunreal-engine

Role Description

Who we are:

At UST, we help the world’s best organizations grow and succeed through transformation. Bringing together the right talent, tools, and ideas, we work with our client to co-create lasting change. Together, with over 30,000 employees in 30+ countries, we build for boundless impact—touching billions of lives in the process. Visit us at .

Summary

UST is looking for 3D Modeler to create high-fidelity, real-time 3D assets used in immersive Virtual Reality (VR) training experiences. This role sits at the intersection of mechanical engineering and modern real-time / game-engine pipelines. The successful candidate will convert complex engineering inputs—such as CAD models, drawings, bills of material, and technical specifications—into accurate, optimized, and visually clear 3D assets suitable for interactive VR training environments.

This position works closely with VR developers, instructional designers, and engineering subject-matter experts to ensure all assets are technically correct, performant on target hardware, and aligned with instructional intent

The Opportunity

- Engineering-to-VR Asset Creation

- Translate complex mechanical drawings, CAD models, and specifications into accurate, VR-ready 3D models and assemblies, using blender

- Maintain correct scale, tolerances, interfaces, and part relationships consistent with engineering intent.

- Interpret incomplete or ambiguous engineering data and collaborate with subject-matter experts to resolve issues.

- Build assemblies and sub-assemblies suitable for interactive training, including exploded views and service-oriented breakdowns.

- Real-Time Optimization for VR

- Create real-time-ready geometry using best practices for VR and game engines, including clean topology, efficient UV layouts, and appropriate polygon budgets.

- Generate and manage Levels of Detail (LODs) to ensure stable frame rates in VR environments.

- Bake high-poly detail into low-poly assets using normal maps and supporting texture maps.

- Optimize assets for draw calls, texture memory usage, and shader complexity based on VR performance constraints.

- Texturing, Materials, and Visual Clarity

- Create high-quality Physically Based Rendering (PBR) materials using metal/roughness workflows.

- Produce textures, decals, and material variants that enhance realism while supporting training clarity.

- Develop visual variants such as simplified models, cutaways, highlights, and color-coded components to support instructional goals.

- Ensure materials respond correctly across varied lighting conditions used in VR training scenarios.

- Workflow, Reviews, and Delivery

- Follow a consistent end-to-end modeling pipeline from CAD ingestion through mesh preparation, optimization, texturing, review, and final polish.

- Prepare assets with clean hierarchies, pivots, naming conventions, and documentation for seamless integration into VR applications.

- Participate in design and technical reviews, incorporating feedback from engineers, developers, and instructional designers.

- Maintain organized source files and documentation to support reuse, updates, and long-term asset maintenance.

What You Need

- 3+ years of professional experience creating real-time 3D assets for VR, games, simulation, or interactive training.

- Strong proficiency with at least one major DCC tool such as Blender, Maya, or 3ds Max.

- Demonstrated experience with real-time asset optimization, including LODs, baking, and texture optimization.

- Hands-on experience with PBR texturing workflows and material creation.

- Mechanical engineering background (degree or equivalent practical experience) with the ability to interpret technical drawings and CAD data.

- Portfolio demonstrating hard-surface and mechanical modeling with evidence of real-time optimization.

Required Skills

- Modeling / DCC Tools: Blender, Maya, 3ds Max (ZBrush optional for high-detail sculpting)

- Texturing & Materials: PBR workflows, Substance Painter or equivalent tools

- Optimization Techniques: LOD generation, texture atlases, normal map baking, polygon and draw-call optimization

- Real-Time Platforms: Unity and/or Unreal Engine (for asset validation and integration support)

- File Formats & Delivery: Real-time optimized formats such as FBX and glTF, with clean hierarchies and documentation

Desired Skills

- Experience developing assets for industrial equipment, manufacturing tools, or technical training content.

- Familiarity with Unity or Unreal Engine for validating scale, lighting, and performance.

- Experience working with CAD-to-real-time conversion pipelines.

- Understanding of VR-specific usability considerations such as scale perception, visual comfort, and interaction clarity.

Qualification

Bachelor’s Degree

What We Believe

We’re proud to embrace the same values that have shaped UST since the beginning. Since day one, we’ve been building enduring relationships and a culture of integrity. And today, it's those same values that are inspiring us to encourage innovation from everyone, to champion diversity and inclusion and to place people at the centre of everything we do.

Humility

We will listen, learn, be empathetic and help selflessly in our interactions with everyone.

Humanity

Through business, we will better the lives of those less fortunate than ourselves.

Integrity

We honour our commitments and act with responsibility in all our relationships.

Equal Employment Opportunity Statement

UST is an Equal Opportunity Employer. We believe that no one should be discriminated against because of their differences, such as age, disability, ethnicity, gender, gender identity and expression, religion, or sexual orientation.

All employment decisions shall be made without regard to age, race, creed, colour, religion, sex, national origin, ancestry, disability status, veteran status, sexual orientation, gender identity or expression, genetic information, marital status, citizenship status or any other basis as protected by federal, state, or local law.

UST reserves the right to periodically redefine your roles and responsibilities based on the requirements of the organization and/or your performance.

- To support and promote the values of UST.

- Comply with all Company policies and procedures

Skills

Electrical Network Design, Mechanical Design, 3D Modeling, Autodesk Maya

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